Game Transport Network.
this game is to start with the mvp
ports: { id: name: code: }
ships: { id: name: code: fuel: speed: route_id: POL: POD: lat: lon: }
load_dest { id: name: load_id: dest_id: meta: }
function findRoute(port1, port2); //this will perfrom rout finding based on ship range modified by .. the currents of the ocean and wind. if possible updated hourly .. but for mvp static pervaling winds will be used
let d = #todo find distance between ports.
cost =